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Flag Football Coordinator Contact Info
Thursday, August 10, 2017 10:52:31 PM

For any questions about the league please contact our League Coordinator Evelio. He can be reached by email at tcapexflag@gmail.com or by phone at 408-644-8543.
 
 
Flag Football Men's Rules
Monday, June 19, 2017 9:50:37 PM

Men’s Flag Football Rules

The game shall be played between 2 teams of 6 players each. 5 players are required to start the game and avoid a forfeit. This league is full contact blocking flag football where everyone is eligible.

Team Rosters

Teams may carry up to 14 players on their roster. Rosters are set after the 6th game of the season. It is the captain’s responsibility to make sure the roster has all the players listed. Breaking the roster rules can result in a game forfeit.

Coin Toss

At the coin toss in the center of the field, the visiting Team Captain will be given the privilege of calling the coin toss while the coin is in the air. The winner of the toss will be given his choice of defense, offense, designating the end of the field (side they will defend) at which the ball will be put in play.

The Equipment

1.       Each team must provide an NFL/College regulation sized football. The Referee shall be the sole judge as to whether all balls offered for play comply with these specifications. Each team is responsible for its own ball (keeping it dry during adverse weather conditions). There is no rule regarding the inflation, that is solely up to the team.

2.       T-Shirts will be provided in different colors for each team. All shirts must be tucked in. No article of clothing may cover any portion of a player's flag or belt (Flag Guarding). 

3.       The lower uniform may be shorts, warm-ups, pants or any other type of athletic wear. Pants/Shorts with belt loops, or pants/shorts with front, side or back pockets will not be allowed. If the player has pockets, loses the right to potential holding fouls.

4.       No metal cleats are allowed.

5.       Players may not wear jewelry of any kind. Players caught with jewelry are removed from the game until the jewelry is removed.

6.       No headgear with bill may be worn. Must be turned backwards.

7.       Flag Belts: All players on the field of play must wear approved "Triple Threat Flags" at the waist. The flags must be securely sewn to the belt and the entire belt must be able to be freely pulled off. 

Scoring

1.       Touchdowns - 6 Points

2.       Extra Points

a.       The scoring team must declare prior to marking the ball ready for play whether they will go for 1 from the 5 or go for 2 from the 10-yard line. This is allowed by anyone on the field. Once the declaration is heard by the referee, it may not be changed. Scoring team may reconsider choice by calling a time-out or taking a Delay of Game Penalty (if no time-outs remain). If the team changes after a delay of game they will attempt the PAT from 5 yards back from the normal spot.

3.       Safety

a.       2 Points will be awarded along with possession, the offensive team will punt the ball to the defensive team for possession change. All players must remain still until the ball is physically kicked. This could result in penalties by other team.

Overtime

Overtime does not occur during the season. At the end of the game, if the score is tied, it will remain a tie.

During the playoffs when the score is tied at the end of the second half, the Referee will instruct both teams to return to their respective sidelines.

1.       The same coin toss rules apply.

2.       Each team will be permitted one time out (30 seconds) during each extra period.

3.       The final score will be determined by totaling all points scored by each team during the regulation game and overtime period(s). All game rules will apply except:

4.       The ball shall be placed at the defenders 20-yard line to begin each overtime period.

5.       The line-to-gain will always be the goal line. No try-for-point will be made if the winner of the game has been determined.

6.       If B scores a safety or touchdown during A’s possession, the game is ended. If B gains possession and does not score, then A’s down and series ends immediately

7.       First down will only be awarded during a series if there is a penalty against the defensive team. Penalty must constitute an automatic first down.

8.       If A scores a touchdown, it is entitled to the opportunity to try-for-point, except when it is unnecessary to break a tie.

9.       After one (1) overtime period has been completed, both teams must attempt a two (2) point conversion after each touchdown during any subsequent overtime period.

Standings and Tie Breakers

Standings will be determined by the number of points. In the event of a tie, the following tie-breaking rules will be used.

1.       Points: Wins are worth 3, ties worth 1 point, losses 0 points.

2.       Head-to-head: If the teams met during the regular season, the team with the better record versus the other wins. If the teams did not meet, head-to-head shall be considered a tie.

3.       Win Percentage: The percentage of games that were won.

4.       Points Against: The team with the lowest number of points scored against them wins.

5.       Points For: The team with the highest number of points scored against opponents wins.

Mercy Rule

Should a team be trailing by 17 or more points at the 2-minute warning in the second half, the referees shall end the game immediately. There will be no exception to this Mercy rule.

Should a team be trailing by 35 or more points at any time in the second half, the losing team may elect to stop playing.

Additional Rules

A flag check is not required after a score but if suspected may be asked by the team. Note: If there is an obvious tying or knotting of the flag belts the score will be erased and a 15-yard penalty will be given. Player that committed is warned and/or ejected.

Inadvertent whistles. In the case of an inadvertent whistle the play will be replayed from the original line of scrimmage unless the whistle came after a reception or a turnover. If the reception occurred prior to an inadvertent whistle then the reception will stand and the ball will be placed where the ball carrier was when the inadvertent whistle occurred. If a turnover occurred prior to an inadvertent whistle then the turnover will stand and the ball will be placed where the ball carrier was when the inadvertent whistle occurred.

Any player whose flags fall off without a defensive player making an attempt to pull them off, will not be considered “down” and play will continue until touched with only 1 hand by the defense.

A towel may be worn to dry the ball. Note: The towel will count as a flag and a player wearing the towel will be considered down when the towel has been pulled.

Game Time

The game will begin with the offensive team taking the first snap from the 10-yard line. All subsequent drives after scores will begin from the 10-yard line. There are no kickoffs.

The length of the game is 40 minutes, divided into two halves of 20 minutes each. The game length will consist of (2) 20-minute halves with a continuous clock, except for the last 2 minutes of the second half. Except for timeouts.

Clock Regulation

1.       Clock will start when the referee is in place and thus allow the game to begin.

2.       After a team time-out, the clock will start at the snap of the ball.

3.       The on field Captain or quarterback may request the amount of time left in the game from the officials at any time. Officials will be expected to give the correct time.

4.       The clock will stop for team time-outs and/or official time-outs.

5.       Clock will automatically stop at the two-minute warning of the second half.

6.       The clock will stop

A.      Immediately after a touchdown

B.      Immediately after a point after attempt.

Inside of 2-Minutes

1.       During the final 2 minutes of the second half, traditional clock stoppage is used only when the ball carrier steps out of bounds, a change in ball possession, incomplete passes, a score is achieved, a point after and when there is a penalty.

2.       Clock will start on the snap.

3.       The clock will stop for team time-outs and official time-outs.

Half Time

There shall be an intermission of three (3) minutes after the first half. During halftime, all play is suspended, and the teams may leave the field.

Time Outs

Each team will have 2 time-outs per half. Time-outs will be 30 seconds. Any player that participated in the last play and is on the field of play may call time-outs.

The officials may call additional time-outs at their discretion to attend to an injured player.

If a team exceeds its time-out limit in either half they will receive a 5-yard penalty. Teams calling a timeout within the last 2 minutes that do not have a timeout and are losing will also receive a 30 second time penalty.

Punts

On 4th down, a team may elect to punt and must tell the referee at which time the referee will tell the defense so they can line up for a punt. The punting team must punt the ball from behind the line of scrimmage and have all other players on the line. The receiving team must have at least 4 players at the line of scrimmage and opposite the kicking team. There are no fake punts allowed. . No rushing the punter. A fumbled snap will result in the ball being placed at the spot it hit the ground.

(Note: If the offensive teams wishes to reset their decision, they may do so by calling a timeout)

Huddle

After the official marks the ball "ready-for-play", the offense will have 25 seconds to put the ball in play or else be penalized 5 yards for a Delay of Game. It shall be the responsibility of the offensive team to retrieve its own ball and get it back to the huddle after each play.

Shift

Two or more offensive players may be shifting their position at the same time prior to the snap. Their movement may be in any direction but they must become set for one full count (1 second) before the ball is snapped or before another player may go in motion prior to the snap.

Motion

Only 1 player is allowed to be in motion and his movement must be parallel to or away from the Line of Scrimmage in a continuous motion at the snap or the whole offense must re-set.

Encroachment Offside

Encroachment Offside shall be called if either the offense or the defense passes over the plane of the line of scrimmage prior to the snap. A false movement of the football by the center shall constitute offensive encroachment. These are Dead Ball Fouls and the play shall be immediately whistled dead before play begins and 5 yards automatically marked off against the encroaching team unless a first down would occur (Offensive Captain's Choice). If declined by the offensive captain, the play will reset and the clock will stop until the following snap.

If a player on either side lines up offside, the official will point toward that player’s team side and say “neutral O or neutral D”. It is the player’s responsibility to look and listen to the referee. If that player does not get back on side before the ball is snapped, he will be considered as having been offside at the moment of the snap.

Offensive Formation

Offensive team must have at least 3 players on the line of scrimmage.

All players are eligible receivers.

Blocking

During a legal block, defense and offense must initiate contact with open hands; arms extended outward. Open hands can be thrust forward initially to contact an opponent inside the body frame (chest area only). Hands cannot be thrust forward above the shoulders to contact an opponent on the neck, face, or head. As the play develops, a blocker is permitted to work for and maintain position on an opponent as long as he does not push from behind or clip. If a defensive lineman turns his back to the offensive linemen while in contact there will be no penalty for blocking in the back. Open hand blocking is allowed on all portions of the field and is not restricted to the line of scrimmage.

Players cannot engage in a block beyond the line of scrimmage when the ball is in the air. If the ball is thrown and it is in the air behind the line of scrimmage then blocking is allowed.

Two on one blocking is permitted.

Defensive Formation

The Defense must initiate open-hands to the Offensive line in pursuit of getting to the quarterback and runner. Full rush is allowed by defense on every down.

Bump and Run

Contact is allowed within 5 yards of the line of scrimmage, after 5 yards is a 10-yard penalty.

Passing

There can be only one forward pass per play.

If the passer/runner is beyond the line of scrimmage and the football is released forward, an illegal Forward Pass has occurred; this will result in a 5-yard penalty from POS and loss of that (not an additional) down if accepted. Illegal forward passes will be marked from the point of infraction.

Once the ball has crossed the line of scrimmage, in the air or in possession of a player, it cannot be passed forward, even if the ball is brought back behind the line of scrimmage.

Quarterbacks

The Quarterback is 100% protected on every play. There may be no contact made with the Quarterback at all. It is the responsibility of the defender to keep their hands down and go for the flag if they are close to the QB. Contact caused by the QB’s follow through is a penalty if the defenders hands are raised.

QB may not run past the line of scrimmage.

Center Snap

The ball must be snapped to the Quarterback between the centers legs and without touching the ground. If the ball touches the ground it shall be declared dead at the spot.

A false movement of the football by the center after he is set shall constitute encroachment.

Direct Snaps are Legal; but there must be a clear and immediate exchange of the ball between the center and the quarterback.

No center sneaks. The football must exchange hands.

Ball Carrier

The responsibility of avoiding contact rests with the ball carrier. He must show the officials he made an effort to avoid contact. The ball carrier will not deliberately run or drive into a defensive player. A ball carrier may spin but while spinning or jumping is in a "State of Non-Control" and should contact occur as a result of his uncontrolled momentum, he will be penalized. The ball carrier may jump over a player on the ground.

A player may not jump forward to advance the football. The only time it is legal for the runner to jump is to avoid contact with a player who has fallen on the field.

The ball carrier shall not protect his flags by blocking with his hand, arm, head or ball. The defensive player must have a clear opportunity to pull his flags.

On punt returns or interceptions any of the above will be marked off from the point of infraction and first down.

Diving and Jumping

Ball carriers may not dive or jump forward in an effort to gain extra yardage. Jumping is allowed to avoid contact with a player on the ground, however jumping into or on a defensive player is illegal.

Fumble

Forward offensive fumbles will result in ball being marked dead at the point of fumble. Backward fumbles (including missed snaps or laterals) will be marked at point where ball hits the ground or goes out of bounds.

Rushing the QB

All attempts at rushing the QB must begin seven (7) yards behind the line of scrimmage on the defensive side of the ball. There is no minimum or maximum number of players that can rush the QB. The referee will provide the seven (7) yard marker for which the rusher must begin. Rusher can reset before rushing to avoid a penalty.

Pass Interference

Pass Interference Rules shall apply to any pass made from behind the line of scrimmage, whether it is a forward pass or a lateral pass, and applies to both offensive and defensive players. After the pass is in the air, neither pass receiver nor defender may touch the other until one of them touches the ball. If contact occurs after one of them touches the ball, then pass interference cannot be called unless one of them catches the ball and the other "strips" or attempts to "strip" the ball from his hands.

No intentional contact will be allowed. The same rules continue to apply even if the ball has been tipped.

All pass interference calls, whether offensive or defensive will be Captain's choice penalties. If the captain refuses the penalty, the play will stand.

Screening a receiver's eyes by a defender without playing the football is pass interference and shall be penalized as such.

 

Stripping the Ball

Attempting to take the ball from the grasp of a receiver after he has established possession is not allowed. If the player established possession of the football, the defender must go for the flag and not the ball. (Officials judgment will determine if a catch has taken place). 

Any contact that occurs after the pass is touched (excluding stripping the ball) must be judged by the officials as either unavoidable contact caused by both players playing the ball or avoidable contact, which shall be penalized. If judged to be flagrant, the penalized player may be removed from the game with an additional 15-yard penalty for un-sportsmanlike conduct. If the pass is judged to uncatchable, the penalty will be assessed from the line of scrimmage.

Receiving

One foot must be "in-bounds" to constitute a legal pass reception (when controlled by the receiver).

The lines marking the sidelines and the extreme back of the end zone shall be considered out of bounds if stepped on any degree.

Two or more offensive receivers or defensive players may touch a pass in succession, resulting in a completion. After a pass is thrown, it is too much to expect of the officials to keep track of exactly who touched the ball. The official(s) will determine (1) did pass interference occur? (2) Who caught the ball? And (3) was receiver inbounds with one foot at moment of possession?

A double reception always goes to the offense.

A receiver is not allowed to go out of bounds willingly and enter back into the field of play. If he is the first to catch the ball, the play is considered dead. However, if he is not, he is legal for play.

De-flagging

Illegal De-flagging is prematurely pulling an opponent's flag when they don’t have the ball, with the intent of making the offensive player ineligible to become a ball carrier.

The ball carrier is down and the ball is dead when a flag is detached from the ball carrier's belt, the belt is broken, or when the ball touches the ground. A defensive player's feet may leave the ground to pull the offensive player's flag (from the side or behind only), but he may not make contact while doing so. When a defensive player pulls the ball carrier's flag/belt, he should stop and hold it above his head for officials to see.

The ball should be spotted at the point where the ball was, when the belt broke or flag was removed (does not matter where on the field the flag belt falls to the ground).

A ball carrier that falls to the ground inadvertently or touches a knee to the ground, is considered down and not allowed to get back up. A player will not be considered down when their hand touches the ground.

The intended receiver of either a forward or lateral pass may be de-flagged only after first touching the ball - even while fumbling or bobbling the ball and before possession is established. If the receiver has not gained possession of the ball when flag is pulled play will continue. Receiver can then be downed by single hand touching after gaining possession. In the event a receiver has not gained possession of the ball (bobbling) when flag is pulled and a defensive player intercepts the pass it will be defenses ball.

If the ball is in the hand of the Quarterback and flag is pulled, the passer shall be down at the spot.

Tackling

Tackling is prohibited. If the defensive player reaches across the body of a ball carrier to pull his flag and contact is made, the responsibility of the contact lies with the defensive player. The penalty for tackling will be as follows: 10 yards for impeding (encircling of body); 15 yards for tackling from the point of infraction if further then 15 yards or from the line of scrimmage, also results in an automatic first down. If, in the opinion of the officials, the act prevented a score, the ball will spotted at the one yard line and a first down will be awarded. The offender will be ejected if the act was in the officials’ judgment to be flagrant.

Penalties

5 - YARD PENALTIES

1.       Wearing illegal equipment during a play

2.       Delay of game encroachment

3.       False start or illegal snap

4.       Impeding the rusher outside the line of scrimmage (6 Man only)

5.       Less than 3 players on scrimmage line on punts for defense

6.       Illegally handing the ball forward (and loss of down)

7.       Illegal Motion or Shift

8.       Illegal Snap

9.       Illegal Forward Pass (and loss of down)

10.    Illegal run (and loss of down)

11.    Illegally Assisting the Runner

12.    Illegal Rushing

13.    Mimicking the snapcount

14.    No flags worn

10 - YARD PENALTIES

1.       Flag Guarding

2.       Illegal chuck/contact

3.       Illegal use of hands (includes Stiff Arms)

4.       Illegal De-flagging

5.       Illegal participation (no flags from the start of the play)

6.       Holding

7.       Sideline Violation

8.       Hurdling or illegal jumping

9.       Block beyond the line of scrimmage when the ball is in the air

10.    2nd intentional encroachment in one game

11.    Offensive Pass Interference (from the line of scrimmage)

12.    Stripping the ball

13.    Touching / hitting the center before they have a chance to get their head up

14.    No Sleeper plays (“hide at the sideline” play)

15.    Tackling : encircling the body

15 - YARD PENALTIES

1.       Blocking below the waist.

2.       Clipping

3.       Illegal contact above the shoulders (Hands to the face or neck)

4.       Hitting/jumping on an opponent that is on the ground

5.       Defensive Pass Interference

        -If you are within 15 yards of the endzone the ball will be placed on the 1 yard line- 

6.       Chop Block

7.       Swim move

8.       Rip move

9.       Roughing the Passer

10.    Intentional Contact

11.    Unnecessary Roughness (May also include ejection)

12.    Un-sportsmanlike Conduct (May also include ejection)

13.    Throwing a blow (Automatic ejection)

14.    Taunting or instigating foul play (May also include ejection)

15.    Trash Talk

16.    Tackling

17.    Diving (Offense may dive to catch a pass, defense may dive to remove a flag) No other form of diving is allowed. Tying or knotting flag belts.

18.    Tripping

19.    Tackling to the ground. From the point of infraction is further than 15 yards

Conduct of players and others

Whenever, in the judgment of an official, the following acts are deliberate or flagrant, the players involved shall be ejected from the game and possibly suspended from the league:

1.       Using fists, kicking or kneeing.

2.       Using locked hands, elbows or any part of the forearm or hand, except according to rule.

3.       Tackling the ball carrier as in regulation football.

4.       Fighting

5.       Flagrant Fouls

6.       Taunting

7.       Sideline players are subject to the same disqualification for abusive, obscene, or badgering language to either opposing players or officials. If the Captain or Coach of the penalized team cannot control the action of his players, the game can be forfeited at the discretion of the game officials

8.       Any verbal badgering of officials or derogatory language between opposing players after officials have asked once for Team Captains' control may result in player(s) involved in the action being disqualified and possibly suspended from the league.

A.     Warning

B.      15 yards penalty

C.      Ejection of player and potential 1 game suspension

D.     Forfeit of the game

All rules are enforced and interpreted by the referees. All calls and actions are under the referee's discretion and may not be argued. If a team or player wants an explanation, the referee may or may not offer one at the appropriate time. 

 
 
Flag Football Coed Rules
Monday, June 19, 2017 9:50:29 PM

Co-ed Flag Football Rules

The Game

 

1.    The game is played with either two 8 person teams or two 6 person teams depending on the league you have signed up for.

A.    In the 8v8 League each team needs to have 3 women on the field. A team must have a minimum of 2 women on the field of play to avoid a forfeit but must play down one player.

B.    In the 6v6 League each team needs to have 2 women on the field. A team must have 1 woman in the field of play to avoid forfeit but must play down one player.

2.    There will be 1-2 first down markers, depending on field size.

3.    The progress of the ball carrier stops when a defending player removes their flag belt.

4.    Belts must be sized to fit each player. The flag belts are triple-threat type, which require the entire belt to be removed. All players must have flags.

5.    There will be 2 halves of 20 minutes each, with a half time of 3 minutes

6.    The game-clock shall be running time except:

A.    Time-outs

B.    During the last 2 minutes of the 2nd half play will stop for incomplete passes, stepping out of bounds, turnovers, or change of possession.

                                      i.        If one team is leading by more than 17 points inside of the two minutes, the clock does not stop for the above items. However, if a team scores points to be inside the 17 point deficit, the rules above re-apply.

C.    Official Timeout which may include an equipment check, injury, or anything else deemed hazardous by the Referee.

7.    Each team will be allowed 3 timeouts per half. Each time out will last 30 seconds.

8.    A tie score is final except in the playoffs.

A.    During playoffs, a tie game is broken in the following manner:

                                      i.        The winner of a coin flip will have the option of starting on offense or defense. The ball will be put into play at the 20-yard line.

                                     ii.        Each team will have 4 downs to advance the ball past the goal line. Each team may choose to go for 1 or 2 points following a touchdown. This process is repeated until there is a winner.

                                    iii.        Teams switch who plays offense and who plays defense after both teams have had a possession and there is still a tie.

                                    iv.         All teams must go for a 2-point conversion if the game is tied after each team has had one possession.

9.    Substitutions are unlimited during the game. All substitutions must be made between plays.

10.  Scoring

A.    Touchdown = 6 points (Male); 9 Points (female)

B.    Extra points: 5 yards out = 1 point; 10 yards out = 2 points

C.    Safety = 2 points

D.    Forfeits = 21-0 win

11.  To start the game, a coin is tossed and the winner chooses one of the following privileges:

A.    Offense

B.    Defense

C.    Defers decision to the second half.

12.  Between halves the team with choice may elect to field preference.

13.  Play will begin from the offensive team’s 10-yard line at the beginning of the game and at half time. Subsequent drives following a touchdown will begin from the 10-yard line.

14.  A fumbled ball is dead, unless caught in the air by a trailing teammate (lateral). The ball is spotted at the spot of the fumble or where the ball hit the ground, whichever is less advantageous to the offensive team.

15.  There must be a minimum of 5 players on the offensive line to start a play. There is no limit to how many players are allowed inside the box.

16.  Offensively, everyone is eligible for a pass.

17.  Shirts must be tucked in and all flags must be the same type for each team.

18.  In the case of an inadvertent whistle the play will be replayed from the original line of scrimmage unless the whistle came after a reception or a turnover. If the reception occurred prior to an inadvertent whistle then the reception will stand and the ball will be placed where the ball carrier was when the whistle occurred. If a turnover occurred prior to an inadvertent whistle then the turnover will stand and the ball will be placed where the ball carrier was when the whistle occurred.

Players and Equipment

1.    Jerseys of the same color are required and will be provided by Twin Creeks. All shirts must be tucked in so that the entire flag belt is visible. Referees should inform players to tuck in shirts if they notice it before a play. If the ball carrier’s shirt is un-tucked, he waives his right to a potential holding call and therefore should not expect a foul. This does not apply if a defender pulls the shirt out of the shorts of the ball carrier.

2.    The official ball shall be of rubber/leather/synthetic construction and of high school size or larger for co-ed flag football. All teams are responsible for bringing their own regulation sized ball for competition. 

3.    Regular football equipment such as shoulder pads, kidney pads, and forearm pads are prohibited.

4.    No casts of any kind are permitted.

5.    All players must wear shoes. Cleats and turf shoes are allowed but must have no metal.

6.    The flag belt must be clipped in such a manner that it will come off with one pull. It is illegal to create loops and knots with the belt to make it more difficult to pull off. Any player in violation will be warned, penalized 5 yards and a loss of down, and will be ejected from the game on a 2nd offense.

**Referees will check the equipment of all players before and during the game. Teams or players have the right to ensure that all equipment is eligible for play and notify the refs of any illegal equipment**

Rules – Offense

1.    Downs: If the offense fails to advance the ball to the next zone in 4 downs, it shall lose possession of the ball at the spot where the ball is blown dead after the fourth down.

2.    To start any offensive play, the ball must be passed between the legs of the center to a teammate. If any portion of the ball touches or crosses the line, the next zone is played.

3.    Offensive players may move around before the snap. One player may be in motion moving parallel or backwards from the line of scrimmage, but may not be moving forward at all or it shall be a 5-yard penalty. This is considered a false start and down will be reset.

4.    There will be a 25-second time limit between plays. The clock starts as soon as the previous play is whistled dead. If this time is exceeded, the play will be stopped and a 5 yard penalty will be assessed. 

5.    No hideouts are permitted. That is, the offense cannot intentionally try to hide a player on the sidelines. Only 8 players may be in the huddle. A 5-yard penalty will be assessed otherwise. Substitutions can be made during a huddle if a player is going and a player is coming out of the huddle.

6.    On a fumbled snap, a handoff that is fumbled, or a lateral, once the ball hits the ground, it is immediately dead and put in play where the ball hits the ground. If the ball lands forward, the ball will be spotted where the ball handler initially lost control.

7.    No intentional move with the hands, elbows, or shoulders shall be made by the ball carrier to prevent the defender from removing his flag. All moves are considered flag guards.

8.    Any player whose flags fall off without a defensive player making an attempt to pull them off, will not be considered “down” and play will continue until touched.

9.    The ball carrier may not run into a defender in an effort to prevent his flag from being removed. Charging or the lowering of the shoulder is not permitted and will result in a penalty. The ball carrier is responsible or avoiding the defender by any means.

10.  The team that has the ball in play from the line of scrimmage may pitch a ball (backwards or parallel) to a player, who may then throw a forward pass. There may not be more than one legal forward pass during a down.

11.  Blocking is not permitted. Running if front of the ball carrier intentionally is considered to be a block.

12.  The ball is placed anywhere on the line of scrimmage.

13.  The quarterback may run at any time. This is only allowed for 8 vs 8 coed.

A.    If the line of scrimmage is between the 5 yard line and the goal line, a NO QB run zone will be designated. The QB receiving the direct snap from center is in- eligible to run. The option to run becomes available, if and if only, a handoff or lateral occurs in the backfield.

19.  The quarterback may run only on a pitch back or lateral pass in 6 vs 6 coed.

20.  Gender Play: At least once every 4 plays each team must target a pass to a female player that is beyond the line of scrimmage, hand off the ball to a female player for positive yards, or have the female player as the QB with a pass completion for positive yards. If after 3 plays you have not done so, a force gender play will be called. If any of the above scenarios fails, a loss of down will occur, and the next play will be from either the previous spot, or in the event of a run by a female player for a loss or sacking of a QB (male or female), the spot of his/her progress, and the gender play repeated. Completions or runs to or by male players by male QB will not count and a loss of down will occur and the forced gender play must be repeated.

Penalty Assessment on Gender Play

1.    If the foul is on the defensive team, the offense will have one of two options:

A.    Accept the penalty and repeat the gender play.

B.    Decline the penalty and the next play will be open.

2.    If the foul is on the offensive player, the penalty will be assessed and the next play will be a forced gender play unless declined by the defense.

Rules – Defense

1.    Defenders shall always have right of way to attempt to pull the ball carrier's flags.  They may wrap up the player if attempting to remove flags in the eyes of the officials. Excessive wrap could be considered a hold and will be penalized as such.

2.    It shall be illegal to dive at the ball carrier from the forward plane. Side to side diving is allowed as an attempt to pull the flags, along from the behind.

3.    Use of the defensive forearm shiver technique on the line is forbidden. The Center must be allowed to stand up right after the snap of the ball for a one count. This is under the no contact guidelines.

4.    Defensive players attempting to block a pass may not contact the passer, even if the ball has already been released.

5.    It shall be a 10-yard penalty to tackle, hack, straight-arm, trip, push, hold or rough another player. Defenders may not contact an offensive player with extended arms. Bump and run or Press defense on any offensive player is NOT permitted at any time, however, they may stand in their path to alter their route.

6.    Defensive players must line up within 1⁄2 yard from the spot of the ball. This zone shall be referred to as the neutral zone and an infraction shall be offsides.

7.    Defensive players may not return an extra point conversion. Play is considered dead.

8.    Defensive Players attempting to rush the QB must begin seven (7) yards behind the line of scrimmage on the defensive side of the ball. There is no limit to the number of players that can rush the QB. The referee will provide the seven (7) yard marker from which the rusher must begin.

A.    A second rusher may rush the QB from the line of scrimmage when the initial rusher has passed the line of scrimmage.

B.    If there is a handoff/option, all defensive players are allowed to pass the line of scrimmage.

Penalties

1.    The following penalties are 5 yards unless stated:

                      I.        Offensive offsides-offensive players are lined up in front of the line of scrimmage-play is blown dead, and penalty assessed

                    II.        Defensive neutral zone infraction-player lined up in neutral zone-play is blown dead and penalty marked off

                   III.        Offensive Illegal shift-2 players moving at the same time in motion-play blown dead and penalty assessed

                   IV.        Calling a timeout when the team no longer has any timeouts remaining.

                    V.        Mimicking the snapcount.

2.    The following penalties are 10 yards unless stated:

                      I.        Offensive Holding

                    II.        Defensive Holding

                   III.        Offensive Pass Interference: Play results in 10 yard penalty from the Line of Scrimmage and Loss of Down.

                   IV.        Defensive Pass Interference: Play results in a 10 yard penalty from the line of scrimmage or, half the distance to the goal if within 10 yards of the goal line and result in a first down.

                    V.        A 2nd and any subsequent Intentional Defensive Encroachment penalties in one game.

                   VI.        Flag Guarding-from the spot of penalty, 10 yard penalty, loss of down

                 VII.        Illegal forward pass-from the line of scrimmage, 10 yard penalty, loss of down

                VIII.        Roughing the QB: 15 yard penalty, automatic first down

                   IX.        Intentional Grounding is permitted and not result in a penalty.

                    X.        Unsportsmanlike Conduct: Play results in 15 yard penalty, loss of down, and possible ejection. 2 ejections in 1 season will result in automatic disqualification from the season

                   XI.        Unnecessary Roughness: Play results in 15 yard penalty and either loss of down or automatic first down depending on who committed the penalty. It may also be combined with Unsportsmanlike Conduct if the official deems the play to be malicious. The player will automatically be ejected if this is the case.

 

 

Mercy Rule

If a team is trailing by 23 or more points at the 2-minute warning in the second half, the referees shall end the game immediately. There will be no exception to this Mercy rule. If a team is trailing by 45 or more points at any time in the second half, the losing team may elect to stop playing. Games may resume without refs unless the refs deem otherwise.

 

Punting

There is no punting allowed. On 4th down, a team may elect to give the ball to the opposing team on their own 10 yard line in lieu of punting.

Standings and Tie Breakers

Standings will be determined by the number of points. In the event of a tie, the following tie-breaking rules are used.

1.    Points: Wins are worth 3, ties worth 1 point, losses 0 points.

2.    Head-to-head: If the teams met during the regular season, the team with the better record versus the other wins. If the teams did not meet, head-to-head shall be considered a tie.

3.    Win Percentage: The percentage of games that were won.

4.    Points Against: The team with the lowest number of points scored against them wins.

5.    Points For: The team with the highest number of points scored against opponents wins.

The top 4 teams in each league will make the playoffs.

 

 

All rules are enforced and interpreted by the referees. All calls and actions are under the referee's discretion and may not be argued. If a team or player wants an explanation, the referee may or may not offer one at the appropriate time. No disrespect of the refs will occur at anytime; this includes before during or after the game. this may result in ejections and game suspensions.

Fighting and/or alterations may be subject to forfeits or suspension. This is strictly prohibited.

 

 
 
PALSL League Rules
Friday, April 14, 2017 11:10:03 PM

PALO ALTO LAWYERS

SOFTBALL LEAGUE RULES

 

PLEASE NOTE:  Team Managers are responsible for their team’s knowledge of the PALSL Rules and their behavior on the field, as well as monitoring that their team’s bats and other equipment being used conforms to the PALSL Rules (the “Rules”).  Please be sure to keep a copy of the up-to-date Rules and Bat Lists with you.

1.                  SPORTSMANSHIP 

a.       First and foremost, each team is expected to display the utmost sportsmanship both on and off the field.  The primary purpose of this league is to allow law firms from across Silicon Valley to have fun interacting in a family friendly environment.  We ask that all players are respectful and courteous of each other and of opposing teams at all times.

2.                  ELIGIBILITY

a.        This is an ADULT coed softball league.  TEAMS ALLOWING PLAYERS LESS THAN 18 YEARS OF AGE TO TAKE THE FIELD WILL FORFEIT ALL GAMES AND BE REMOVED FROM THE LIST OF TEAMS ELIGIBLE TO PLAY IN THE PALSL. 

3.                  TEAMS

a.       A Team consists of 10 defensive players, of which at least 3 must be female.  However, please note that that is the minimum; teams are encouraged to play with more female players whenever possible. Players may play in any field position desired.  If you are short one female player, you may play with 2 female players and take an out, and have only 9 defensive players on the field.  A male or female may bat after the out has been taken for the missing female batter. Teams may play with a minimum of 8 players (including 2 females) before a forfeit is declared.  Any Team without the minimum number of 8 players, of which at least 2 must be females, automatically forfeits.  Forfeit time is 15 minutes after game is scheduled to begin.  With respect to Twin Creeks players not associated with a law firm, in the spirit of fairness and good sportsmanship, Managers may pull one (1) player from Twin Creeks and/or (2) players from PALSL teams to meet the minimum number of players (8) required to avoid forfeit.  

4.                  MANAGERS:

Each Team must have at least one Manager.  Having a Co-Manager is helpful but not required.

a.       Managers are responsible for their Team and all of its players’/guest players’ behavior on the field

 

b.      Managers will ensure that all of their players/guest players are familiar with the Rules before taking the field and that they adhere to those Rules while on the field;

c.       Managers will ensure that all of their Team’s/players’ equipment (bats, shoes, t-shirts/jerseys, etc.) adhere to the Rules;

 

d.      Only Managers are to address the Umpires.  If a player or guest player notices something questionable, they are to bring it to their Manager’s attention who will address the question with the Umpire. (It’s best to resolve issues at the field.  But if something is unresolved, finish playing the game and bring the issue to Twin Creeks attention early the following day.)

5.                  GAME START TIME/LENGTH. 

a.       All GAMES are seven innings or 1 hour, whichever comes first. 

b.      If a Team is waiting for the minimum number of players to arrive, any time spent waiting (no more than 15 minutes) will be deducted from the 1 hour game time. 

c.       If a minimum of 8 players (of which 2 have to be female) have not arrived within 15 minutes of the scheduled game start time, the game will be forfeited.  After declaring the forfeit, teams can then play the game for fun, but will not be considered in the standings.

6.                  DUG OUTS.

a.       Home Team takes third base side dugout.  Visiting Team takes first base side dugout.  Please remember to be courteous and keep the dugout clean during your time there.

7.                  FIELD POSITION. 

a.       There will be four outfielders and there will be six infielders, including a defensive pitcher and a catcher. Players playing with less than ten players must have a minimum of three outfielders and all infield positions except for defensive pitcher (i.e, if you have less than ten players your choice is to go with three outfielders, without a defensive pitcher or without both if the team is only fielding 8 players). At all times, outfielders must play in the outfield grass until the ball is hit, and infielders must be on the infield dirt until the ball is hit.  Outfielders cannot catch flies in the infield.  If an Outfielder catches a fly while on the infield, the Runner(s) get(s) their base(s).  However, an Outfielder can make a play on a ball in the infield after the ball has made contact with the dirt (for example as back-up to an infielder).  Until the ball crosses the plate the defensive pitcher must play behind the imaginary line parallel to the pitching rubber, after which the infield pitcher is free to move in the infield. WE ASK YOU TO KEEP IN MIND THAT THE POSITION OF DEFENSIVE PITCHER REQUIRES AN EXPERIENCED PLAYER.  There is no rule requiring at least 1 female in the outfield or infield, teams may have females and males in the outfield or infield or any combination suiting their needs. 

 

8.                  SUBSTITUTIONS. 

a.       Substitution is allowed on defense between innings or due to injury.  

9.                  BATTING ORDER.

a.       All Team members must bat.  

b.      EVERY Team is required to provide their Batting Order to the opposing Team BEFORE game start.  Batting Orders must be legible and contain the first and last name or jersey/t-shirt number of each player.

c.       The Batting Order is FIXED. Team members must bat in the Batting Order provided to the other team.  No more than 3 males may bat in a row.  No player is allowed to bat again until every other team member has batted once per the Batting Order, except that one female player may bat more than once if there are more than nine male players (to adhere to the 3:1 rule).

d.      If the opposing Team has not provided their Batting Order, do not take the field until they do. 

Any time waiting (no more than 15 minutes) will be included in the 1 hour game time.  If the Batting Order has not been provided within 15 minutes of the scheduled game start time, the game will be forfeited.  This rule will be strictly enforced.

e.       Players showing up after play has begun are to be added to the bottom of the Batting Order, adhering to the three males/one female rule.  Please provide any updates to the batting order for such players to the other team’s manager by the next inning.

f.       Managers of BOTH Teams are responsible for emailing a copy of the Batting Orders AND the Score of the game to Jeremy Yount at twincreeksmanager@gmail.com the morning following the game.  PLEASE ALSO SUBMIT A BATTING ORDER IF YOUR TEAM DID NOT PLAY DUE TO FORFEITURE, BUT YOUR TEAM WAS NOT THE CAUSE OF SUCH FORFEITURE.  Batting Orders and Scores not received by the Friday of the week in which the game was played will not be accepted.

 

10.              PITCHING.

a.       PITCHERS MUST STAND NO MORE THAN 3 FEET IN FRONT OF THE PITCHING RUBBER; PITCHERS MUST STAND IN A STRAIGHT LINE BETWEEN THE PITCHING RUBBER AND HOME PLATE

b.      5 balls are pitched by the offensive Team.  If the batter strikes out on the 5th pitch, the batter is out and the play is dead.  If the batter hits a foul ball on the first 4 pitches and the defensive player catches the ball, the batter is out and the play is dead.  If the batter hits a foul ball on the 5th pitch, the batter is out and the play is dead. 

c.       The play is also considered “dead” if the batted ball strikes the offensive pitcher. The pitch is not counted, and the pitch is then repeated. 

d.      Pitchers reaching out to attempt to touch poorly hit balls of their teammates in an effort to make the play dead will be immediately ejected from the game and will be banned for the rest of the season.

 

11.              BATTING.

a.       THERE IS NO BUNTING IN THIS LEAGUE.  All swings must be a full swing.  ASA Official Rules of Softball defines a bunt as, “A pitched ball that is intentionally tapped with the bat, slowly, within the infield.”  Please ensure all players, male and female, are taking full swings at the ball.

b.      The first ball hit over the outfield fence (in fair territory) by a player will count as a home run.  Any ball subsequently hit over the outfield fence, in that same game, by that same player, will be a ground rule double.

12.              FIRST BASE. 

a.       In an effort to create a safer environment, there will be a Double Base at First Base. If there is a play being made at first the runner must touch the outside bag.  If there is no play, the player may use the inside bag.  Any questions regarding these Rules can be referred to the Conflict / Rules Managers.

13.              BASE RUNNING.

a.       No Stealing

b.      No leading off is allowed; runners must remain on the base until the ball crosses the plate. (If the runner steps off the bag in anticipation of the ball being hit, as long as the pitch has crossed the plate, the runner will not be called out when there is no hit.  Runner must return to first base.)

c.       Runners must avoid unnecessary contact when reaching a base. If there is unnecessary contact, the runner will be called out. Sliding into Second and Third is allowed.  PALSL is returning to ASA rules regarding base running with a preference that contact be avoided where possible.  (PLEASE SEE ATTACHED EXCERPT FROM ASA RULE BOOK)

d.      Pinch Running: Pinch runners may only be used by an injured batter.  The injured batter can only use a pinch runner once per game.  The injured batter must reach First Base safely.  The pinch runner shall be the last person out of the same gender.

e.       The Commit Line: The commit line is ¾ of the way between Third Base and home.  Once you cross the commit line, you MUST GO HOME.  You may turn back to third if you have NOT crossed the commit line. Any violation results in the runner being called out.

14.              HOME PLATE.

a.       TO SCORE THE RUNNER MUST CROSS THE “HOME PLATE LINE” BUT CANNOT TOUCH HOME PLATE.  ANY RUNNER TOUCHING OR ENTERING THE BATTER’S BOX WHILE RUNNING HOME WILL BE AUTOMATICALLY OUT.  A runner approaching Home Plate is OUT if a defensive player (with possession of the ball) steps on or tags Home Plate after the runner has passed the Commit Line and before the runner passes the Home Plate line.  The Home Plate line is perpendicular to the base path between Third Base and Home Plate and extends from Home Plate to the Backstop. Once a runner passes the Commit Line, the runner must proceed toward Home. To avoid injury, a defensive player MUST NOT physically tag a runner who has passed the line midway between Third Base and Home Plate, the only way to cause such a runner to be out is to step on or tag Home Plate.

15.              RUN LIMIT

a.       There is a limit of 7 runs per inning through the bottom of the 4th inning.  The trailing team is allowed to score until the game is tied and prior to making 3 outs.  From the top of the 5th inning there will be no run limits.

16.              EQUIPMENT.

a.       Each Team is required to have all players identified on their shirts/jerseys either by number or by name.  If players or entire Teams do not have such identifying shirts/jerseys, the Managers of both Teams, prior to taking the field for play, may decide whether to play the game out, or require the Team(s) without identifying shirts/jerseys to forfeit. 

b.      In the event of a forfeit, Teams are welcome to play for fun.  If the Manager of one Team decides that the game will not go forward due to lack of identifying shirts/jerseys, the game will be considered a forfeit by the Team lacking the identifying shirts/jerseys. 

c.       It has always been the position of the league that jerseys and professional t-shirts are not necessary. As long as the player is wearing a t-shirt/shirt with their name or a number marked on it with tape, or writes with magic marker - that is fine. Just as long as there is a way to identify them on the field and in the line-up.

d.      NO METAL SPIKES/CLEATS ARE ALLOWED.

e.       No titanium, half & half (2-piece bats), double-walled bats, composite, or any bats with a barrel containing anything other than aluminum or an aluminum alloy are allowed in play.  Please also keep in mind that they also must be ASA approved.

i.        Each Team is to provide the Twin Creeks with a detailed list of each of the bats it intends to use in this league, this season. 

ii.      Teams will only be allowed to use bats listed on their Approved Bats List, not those listed on another Team’s Approved Bats List

iii.    It is the responsibility of the Managers to ensure that any bat not on the Approved Bat List for their team, not be used by their team for play in this league at any time. 

iv.    If you wish to introduce a new bat for your Team, Managers must provide Twin Creeks with an updated list. You may not use the bat until you have received authorization from Twin Creeks to do so. Twin Creeks requests updated Proposed Bats Forms be submitted a minimum of 3 days prior to your team’s next scheduled game;

USE OF A BAT NOT ON A TEAM’S APPROVED BAT LIST WILL RESULT IN THE FORFEITURE OF THE CURRENT GAME.

d.      Game balls are provided. 12” slow pitch softballs for men; 11” Slow pitch softballs for women.

e.       If a defensive player throws a glove, the offensive player is awarded a triple.  This rule applies even if the glove does not come in contact with the ball.

19.              UMPIRES.

a.       At least one Umpire will be used at each game. Arguing with an Umpire will result in ejection from game, and at the discretion of Twin Creeks, ejection from the league.  The Umpire has complete control of the game and the field at all times and their word is final.  Please be sure to thank the Umpire after each game.

20.              SCOREKEEPING.

a. There are digital score boards.  The score is tracked on the score boards and in a book.  Each team should keep track as well in order to be able to deal with any discrepancies along the way.  Umpires are NOT responsible for reporting the results to the PALSL.  It is the responsibility of both Teams to keep the score of the game and to report same to Twin Creeks.

21.              PLAYOFFS.

a.      Players must play in at least 3 regular season games to be eligible to play in the playoffs.  Player eligibility will be based on submitted batting orders and is subject to review and discretion of Twin Creeks.

b.      Players meeting the requirement on more than one Team may only play for one Team in the Playoffs.  The player must state which Team they will play for before the Playoffs begin.

c.       The top 8 Teams are eligible to play.  Rankings are based on scoring system: 2 points for a win, 1 point for a tie, 0 points for a loss.  If there are 2 or more Teams that have identical records and Playoff spots are in question, the following rules will apply to seeding:

i.        Regular season head-to-head games will be the first deciding factor.

ii.      If the situation arises and the head to head factor does not apply, seeding will be determined by the run differentials between those teams.

d.      The higher seed will be the home Team in all Playoff games

e.       The home Team will be decided by a coin toss for the League Championship game.

FOOD/ALCOHOL:

TEAMS MAY NOT BRING THEIR OWN FOOD, DRINKS OR ALCOHOL INTO THE PARK.  AS WELL, NO TAILGAITING IS ALLOWED IN THE PARKING LOT.  THERE IS A CLUBHOUSE FOR THE PURCHASE OF FOOD, DRINKS AND ALCOHOLIC BEVERAGES.  ALCOHOL IS ALLOWED IN THE STANDS, BUT NOT IN THE DUGOUTS.

REMINDERS

       NO ARGUING PLEASE. PROFANITY WILL NOT BE TOLERATED.  THIS IS A FAMILY FRIENDLY ENVIRONMENT.

       NO GLASS BOTTLES, CANS, OR CUPS ON THE FIELD (INCLUDING DUG OUTS) AT ANY TIME. PLEASE RESPECT THE GROUNDS AND PICK UP ALL TRASH AFTER EACH GAME.  PLEASE RECYCLE. 

       BE RESPONSIBLE FOR YOUR OWN CHILDREN AND BE CAREFUL OF OTHERS.

MOST OF ALL, LET’S HAVE FUN


 
 
11v11 Soccer Rules
Wednesday, April 5, 2017 11:01:00 PM

 

Twin Creeks Soccer League Rules

1.  Registration

Registration is on a first come/first served basis. Registration must be done at www.twin-creeks.com. An employee in the league office can help you with registration if need be. Your team may sign up for any available night in the division you request, but is subject to change to achieve parity in our leagues. Refunds will be given if we are unable to fill a league. There is a no refund policy for teams who wish to drop out after the registration deadline passes. Leagues can be paid for in cash, credit card, or corporate check only. No personal checks will be accepted.

2.  Format

Generally, every team will play one game per week on their regular league night; although, circumstances may dictate a bye, double header, field change, time change or playing on a different night other than originally scheduled due to rain, tournaments, special events, or odd numbered teams in a league. We reserve the right to alter the league format at any time but will give at least 24 hours notice of game time changes except in emergency situations.

3.  Schedules

Schedules will be posted at www.twin-creeks.com for the entire season about a week before the start of the season. Managers may obtain their league schedules, rules, policies and league procedures, and Twin Creeks general information at www.twin-creeks.com. Managers are responsible for obtaining and reading the most current updated information from our Soccer Rules via the internet prior to new league commencement.  All players will receive a welcome email with important information about a week before league play begins.

4.  Rain-Out Policy

In the case of questionable weather, call (408) 734-0888, option 3. This is the number for questionable weather and/or status of a possible rainout decision. It will be updated by 3:00pm on the day of league games.

5.  Make-Up Game Policy

All games canceled due to rain, inclement weather or circumstances beyond GSTC’s control will be made up at the end of the regular season.  Team managers are responsible for inquiring in the Sports Office or checking the website to find out this information.

6.  Rescheduling

Once the regular season schedule is posted, no rescheduling will be done unless deemed necessary by GSTC staff. Please do not ask to reschedule games after the schedule is posted.

7. Line-up/Score Cards

Please complete the yellow cards complete with first and last names. It is the manager's responsibility to make sure that all substitutes are put on the card. At the end of the game each manager is expected to confirm the final score for accuracy. If there is a discrepancy, it should be corrected at this time. If an incorrect score is posted, please report it to the Sports Office immediately so it can be corrected as soon as possible.

PLAYER ELIGIBILITY

1. Age Requirements

League players must be at least 18 years of age. 

2. Team Roster and Lineup Cards

Each captain will invite all of their players to the online roster.  Players will need to accept the invites and register to be placed on the team’s roster.  Each captain will be given a blank yellow line up card to fill out and turn in to the referees.  First and Last names are required as well as the managers signature at the bottom of the card. This will be your team’s official lineup for that game only.  The playoff roster is frozen after the first 3 played games of the season. To be playoff-eligible, a player must be on the official roster, to be completed no later than after the teams 3rd completed game. If you are roster checked during playoffs and do not have eligible players you may have to forfeit the game.

 

Official 11v11 Soccer Rules

All 11v11 Twin Creeks Soccer Leagues will be played according to the FIFA rules with the following exceptions:

1)    All 11v11 coed leagues will have 40 minute halves, with 5 minutes for half time.

2)    All teams must have a 3 women on the field at all times. A team may play shorthanded and start the game with less women. If a team does not have at least one woman the game may be played shorthanded with consent from the other team. No additional male players may be added.

3)    If a team is short players they may pick up players from another team playing in the same league. Any teams playing with players that are not on their roster or players that were not picked up from another league team will forfeit their game.

4)    Slide tackling is not allowed at all. Any slide deemed intentional but without player contact by the referee will result in a yellow card. Any slide tackle resulting in contact with any other player will result in an automatic red card and ejection from the game. This will also result in a free kick for the other team. This may also result in a one game suspension. In the event a slide tackle occurs in the goal box and no physical contact is made, a yellow card will be issued to the offending player and a penalty kick will be awarded to the other team. If a slide tackle occurs inside the goal box and physical contact is made, a red card will be issued to the offending player and they will be removed from the field and an automatic penalty kick will be awarded to the other team. Sliding is only allowed by the goalie as long as it is within the penalty area.

5)    Any fouls will result in a free kick. Players from the opposing team will line up 10 yards away from the edge of the ball.

6)    If a red card is issued to a player they must leave the field. Any red card given to a player will also result in an automatic suspension from the next game. If the red card results in their not being enough players to continue the game it results in a forfeit.

7)    If a player receives a Red Card during the 1st game of the playoffs they will not be eligible to play in the 2nd playoff game that same night.

8)    No substitute players will be allowed to play during playoff games. All players must have been added to the team roster. Teams may request a roster check before the start of the game to verify all players are rostered players. In the event of a roster check all members of both teams must present a valid photo I.D. to prove they are on the roster.

9)    No substitutions can be made during play. Any substitution must be made during a stoppage in play. Exception: A team that commits a foul may not substitute any players until the next stoppage in play.

10) Any use of the "F"-word or other excessive profanity can result in a yellow or red card.

11) If a player uses force in any way, threatens and/or abuses another player, referee or a Twin Creeks employee before, during, or after a game, he/she may be suspended from the park indefinitely.

12) Every player is required to have Shin Guards to play.

13) Twin Creeks Sports Complex does not allow metal cleats on any field.

14) No jewelry or other items can be worn during a game. Any jewelry or other item deemed unsafe by the referee must be removed in order to play in the game. This includes: watches, dangling earrings, rings, Fitbits, etc. 

15) As a result of a suspension, a team or individual player will not receive any refunds from Twin Creeks.

16) Any other rule that is not specified above will fall under FIFA rules.

Standings and Tie Breakers

The team with the most wins will be awarded 1st place in the standings

Tie breaks will be decided as follows:

1)    Wins

2)    Losses

3)    Head to Head

4)    Goals Against

5)    Goals For

6)    Goal Differential

*If there is still a tie between teams after all these it will be decided by coin flip*


 

 
 
7v7/8v8 Soccer Rules
Wednesday, April 5, 2017 11:00:18 PM

 

Twin Creeks Soccer League Rules

1.  Registration

Registration is on a first come/first served basis. Registration must be done at www.twin-creeks.com. An employee in the league office can help you with registration if need be. Your team may sign up for any available night in the division you request, but is subject to change to achieve parity in our leagues. Refunds will be given if we are unable to fill a league. There is a no refund policy for teams who wish to drop out after the registration deadline passes. Leagues can be paid for in cash, credit card, or corporate check only. No personal checks will be accepted.

2.  Format

Generally, every team will play one game per week on their regular league night; although, circumstances may dictate a bye, double header, field change, time change or playing on a different night other than originally scheduled due to rain, tournaments, special events, or odd numbered teams in a league. We reserve the right to alter the league format at any time but will give at least 24 hours notice of game time changes except in emergency situations.

3.  Schedules

Schedules will be posted at www.twin-creeks.com for the entire season about a week before the start of the season. Managers may obtain their league schedules, rules, policies and league procedures, and Twin Creeks general information at www.twin-creeks.com. Managers are responsible for obtaining and reading the most current updated information from our Soccer Rules via the internet prior to new league commencement.  All players will receive a welcome email with important information about a week before league play begins.

4.  Rain-Out Policy

In the case of questionable weather, call (408) 734-0888, option 3. This is the number for questionable weather and/or status of a possible rainout decision. It will be updated by 3:00pm on the day of league games.

5.  Make-Up Game Policy

All games canceled due to rain, inclement weather or circumstances beyond GSTC’s control will be made up at the end of the regular season.  Team managers are responsible for inquiring in the Sports Office or checking the website to find out this information.

6.  Rescheduling

Once the regular season schedule is posted, no rescheduling will be done unless deemed necessary by GSTC staff. Please do not ask to reschedule games after the schedule is posted.

7. Line-up/Score Cards

Please complete the yellow cards complete with first and last names. It is the manager's responsibility to make sure that all substitutes are put on the card. At the end of the game each manager is expected to confirm the final score for accuracy. If there is a discrepancy, it should be corrected at this time. If an incorrect score is posted, please report it to the Sports Office immediately so it can be corrected as soon as possible.

PLAYER ELIGIBILITY

1. Age Requirements

League players must be at least 18 years of age. 

2. Team Roster and Lineup Cards

Each captain will invite all of their players to the online roster.  Players will need to accept the invites and register to be placed on the team’s roster.  Each captain will be given a blank yellow line up card to fill out and turn in to the referees.  First and Last names are required as well as the managers signature at the bottom of the card. This will be your team’s official lineup for that game only.  The playoff roster is frozen after the first 3 played games of the season. To be playoff-eligible, a player must be on the official roster, to be completed no later than after the teams 3rd completed game. If you are roster checked during playoffs and do not have eligible players you may have to forfeit the game.

 

Official 8v8 and 7v7 Rules

All 8v8 and 7v7 Twin Creeks Soccer Leagues will be played according to the FIFA rules with the following exceptions:

1)    All 7v7 and 8v8 games will have 25 minute halves, with 5 minutes for half time.

2)   COED LEAGUES ONLYAll teams must have 2 women on the field at all times. A team may play shorthanded and start the game with one woman. If a team does not have at least one woman the game may be played shorthanded with consent from the other team. No additional male players may be added.

3)    If a team is short players they may pick up players from another team playing in the same league. Any teams playing with players that are not on their roster or players that were not picked up from another league team will forfeit their games.

4)    All 8v8 Leagues will have off sides. All 7v7 Leagues have no off sides.

5)    Slide tackling is not allowed at all. Any slide deemed intentional but without player contact by the referee will result in a yellow card. Any slide tackle resulting in contact with any other player will result in an automatic red card and ejection from the game. This will also result in a free kick for the other team. This may also result in a one game suspension. In the event a slide tackle occurs in the goal box and no physical contact is made, a yellow card will be issued to the offending player and a penalty kick will be awarded to the other team. If a slide tackle occurs inside the goal box and physical contact is made, a red card will be issued to the offending player and they will be removed from the field and an automatic penalty kick will be awarded to the other team. Sliding is only allowed by the goalie as long as it is within the penalty area.

6)    Any fouls will result in a free kick. Players from the opposing team will line up 10 yards away from the edge of the ball.

7)    If a red card is issued to a player they must leave the field. Any red card given to a player may also result in an automatic suspension from the next game. If the red card results in there not being enough players to continue the game it results in a forfeit.

8)    If a player receives a Red Card during the 1st game of the playoffs they will not be eligible to play in the 2nd playoff game that same night.

9)    No substitute players will be allowed to play during playoff games. All players must have been added to the team roster. Teams may request a roster check before the start of the game to verify all players are rostered players. In the event of a roster check all members of both teams must present a valid photo I.D. to prove they are on the roster.

10) No substitutions can be made during play. Any substitution must be made during a stoppage in play. Exception: A team that commits a foul may not substitute any players until the next stoppage in play.

11) Any use of the "F"-word or other excessive profanity can result in a yellow or red card.

12) If a player uses force in any way, threatens and/or abuses another player, referee or a Twin Creeks employee before, during, or after a game, he/she may be suspended from the park indefinitely.

13) Every player is required to have Shin Guards to play.

14) Twin Creeks Sports Complex does not allow metal cleats on any field.

15) No jewelry or other items can be worn during a game. Any jewelry or other item deemed unsafe by the referee must be removed in order to play in the game. This includes: watches, dangling earrings, rings, Fitbits, etc. 

16) As a result of a suspension, a team or individual player will not receive any refunds from Twin Creeks.

17) Any other rule that is not specified above will fall under FIFA rules.

Standings and Tie Breakers

The team with the most wins will be awarded 1st place in the standings

Tie breaks will be decided as follows:

1)    Wins

2)    Losses

3)    Head to Head

4)    Goals Against

5)    Goals For

6)    Goal Differential

*If there is still a tie between teams after all these it will be decided by coin flip*


 

 
 
Church Rules Page
Tuesday, April 4, 2017 10:29:12 PM

Church Softball League Rules

A.   SOFTBALL INFORMATION:

1.   DIVISIONS OF PLAY:  The number of teams in each division, as well as the divisions used, shall be determined by the numbers of teams which sign up

2.   SCHEDULES: Division Schedules will be placed on the league website

3.   GAMES: Each team will play 10 games for the season.  All teams will qualify for a single game elimination playoff.  The higher seeded team will always be home team.

4.   GAME TIMES: Games shall be played at 6:40, 7:50 and 9:00 PM on a rotating basis.

5.   WEATHER CONDITIONS: In the case of questionable weather, call (408) 734-0888 option 3.  This is the phone number for questionable weather and/or status of a possible rain-out decision by Twin Creeks Sports Complex.  The recording will be updated by 3:00 PM the day of the game.

B.   RULES:

1.   ASA RULES AND REGULATIONS: The Church League is governed by the 2017 Edition of the Amateur Softball Association (ASA), their website is www.asasoftball.com

2.   RESPECT FOR AUTHORITY: Twin Creeks Sports Complex provides umpires and fields for all games.  These individuals are agents of the governing bodies and the authority when it comes to the rules of the game.  These individuals shall be treated with respect at all times.  Objections and protest can be lodged respectfully.  “Respectfully” should include a lack of threat, contempt, character assassination, and physical contact both in word and in deed.  Division Representatives and Board Members are included as agents of authority for the association.

3.   FIGHTING: Not an issue with our league, but we need to review it just in case there is an altercation.  Physical altercations will not be tolerated and warrant immediate ejection from the game by the Umpire. Divisional Representatives and Board Members may assess additional punishment on a case by case basis.

4.   CONTROL OF LANGUAGE: Each individual participant is responsible for their language.  It should be respectful to authority and to other participants.  It should be representative of the wholesome environment desired by this association.  Participants should be considerate of children which will be present as spectators at these games.  Umpires, Divisional Representatives and Board Members have the authority to determine what language is offensive.  Swearing directed at authority, fans, opposing team or fellow participants will not be tolerated and warrant an immediate ejection from the game.  Non-direct swearing will warrant one warning, a second offense will not be tolerated and warrant an immediate ejection from the game.

5.   SMOKING AND ALCOHOL: Though drinking alcoholic beverages is legal, we discourage this activity while participating in this association.  This includes coming to Twin Creeks already under the influence of alcohol. 

6.   FOOD AND DRINK: All food and drink consumed on the premises of Twin Creeks Sports Complex shall be purchased at the complex.  No food or drink will be allowed to enter the complex (no coolers allowed).  Also, Twin Creeks does not allow sunflower seeds, to clean up the shells would add un-needed cost to our league.

7.   EJECTIONS FROM GAME: Umpires may eject any participant from a game for breaking the association rules. This person may also be suspended from the next game, and cannot return to active status until the situation has been resolved by the League Director.  Repeat offenders may be suspended from the league for the remainder of the season.

8.   FORFEITS DUE TO EJECTION: Ejected players may be replaced by a bench player whose name has not already appeared on the lineup card.  If a team has less than 7 players as a result of an ejection, and cannot replace the open spot in the lineup due to the ejection, than it will result in a forfeit.

9.   FORFEITS DUE TO LACK OF PLAYERS AT GAME TIME: Twin Creeks charges $50 to the team that forfeits a game at the start of a game due to lack of players (eight players are required to start a game).  This fee is due before your next game to the Twin Creeks office.  This cost covers umpires fees and pizza coupon to the team that did show up for the game.

10.                GRACE PERIOD: There will be a “grace period” of ten minutes from the start of the game time.  This courtesy allows each team to have additional time to provide a minimum of 7 players.  Once the minimum numbers of players have arrived at the field, the game shall begin.  Regardless of the time the game begins, the game clock will start at the scheduled game time.

11.                COURTESY RUNNER: Each team may request one “courtesy runner” per inning for any base runner.  The “courtesy runner” shall be the last batter to make an out (Exception: The last batter in the lineup for the first inning only).

12.                RUN RULES: In the spirit of fellowship, we prefer to keep games close.  This is one reason we place teams in different levels of play.  Occasionally we misplace a team in a division too high or too low.  The following rules have been adopted to help keep games close and/or end one-sided games early.

SEVEN RUN RULE: No team shall score more than seven runs for any of the first four innings of the game (Exception: If a team is behind by more than seven runs, they may score as many runs in one inning as it takes to tie the score).  This run rule does not apply from the fifth inning to the end of the game.

TWELVE RUN MERCY RULE: If a team is down twelve runs or more after their fifth inning at-bats, the game is considered final and complete.

TWENTY RUN MERCY RULE: If a team is down twenty runs or more after their fourth inning at-bats, the game is considered final and complete.

13.                BATS: Safety of the players is our number one goal.  Any bat on the “ASA Non-Approved Bat List” may NOT be used in this league (see ASA website www.asasoftball.com).  Penalties: Any player using a non-approved bat will be declared “out”; any other infraction by the same team in the same game will result in the batter being ejected from the game. 

14.                LINEUP: Any game may begin with at least 7 players in each lineup (eighth, ninth and tenth players may be added at any point in the game).  Each team may bat as many twelve players in the lineup at one time, but in this case all twelve players must be at the field at the start of the game.  Any player who is listed in the lineup, and not been substituted for, shall finish the game.  Exception to this rule will be a legitimate injury during the game.  All players who play in the game must be from the team roster, no exceptions, unless agreed upon by both managers (i.e., a player’s wife or girlfriend may fill-in on a temporary basis to play an official game).

15.                HOMERUNS: NEWLY UPDATED-6/20, 2017

Division One: Three homeruns total by each team over the fence.  Any ball hit over the fence which is not a homerun, shall be considered an “out,” and base runners may not advance.  We will no longer use the "Equalizer" rule.

Division Two: Two homeruns total by each team over the fence.  Any ball hit over the fence which is not a homerun, shall be considered an “out,” and base runners may not advance.  We will no longer use the "Equalizer" rule.

16.                ROSTER ELIGIBILITY: Rosters freeze after the teams 3rd game is completed.  Teams can submit a roster online or obtain a paper roster in the office.

17.                AGE LIMIT: The minimum age for any player shall be 18 by the first game of the season.

18.                PROTESTS: Any protest must be made in writing by the team manager and presented to the division representative along with a check for $25 within forty-eight hours of the game time.  All protests shall be reviewed by the Board as a whole and acted on accordingly.  Any infraction will be forwarded to the Senior Pastor of your Church, and your team may lose a playoff berth or league suspension.  The $25 fee may be returned if the protest is validated by the Board.

19.                PLAYOFF ELIGIBILITY: As a minimum, each player who is eligible for the playoffs shall have appeared on the roster.  All players must bring their Driver’s License to any playoff game. 

20.                PLAYOFF FORMAT: Each team qualifies for the playoffs in their division.  The teams will be seeded according to the standings and play in a single-elimination playoff bracket.  Playoffs games will be posted on the website and emailed to team managers by the end of the day on Thursday before the playoff games.

21.                MANAGERS RESPONSIBILITY: The team Manager is responsible for the actions of each player named on the team roster, and associated spectators.  The team Manager is required to inform each player of the rules and regulations of this association, and of course willfully follow the rules himself as an example to his team.  Hard copies of the rules or other forms will not be distributed, but are available as downloads from the website.

 

 
 
Weather Line
Wednesday, March 29, 2017 8:58:22 PM

 

For questionable weather call 408-734-0888 Option 3.

Weatherline will be updated no later then 3pm on league nights. 

 
 
Softball Rules Page
Wednesday, March 29, 2017 8:50:33 PM

TWIN CREEKS SOFTBALL RULES

1.  Registration

Registration is on a first come/first served basis. Registration must be done at www.twin-creeks.com. An employee in the league office can help you with registration if need be. Your team may sign up for any available night in the division you request, but is subject to change to achieve parity in our leagues. Refunds will be given IF we are unable to fill a league. There is a no refund policy for teams who wish to drop out after the registration deadline passes. Leagues can be paid for in cash, credit card, or corporate check only. No personal checks will be accepted.

2.  Format

Generally, every team will play one game per week on their regular league night; although, circumstances may dictate a bye, double header, field change, time change or playing on a different night other than originally scheduled due to rain, tournaments, special events, or odd numbered teams in a league. We reserve the right to alter the league format at any time but will give at least 24 hours notice of game time changes except in emergency situations.

3.  Schedules

a.     Schedules will be posted at www.twin-creeks.com for the entire season about a week before the start of the season. Managers may obtain their league schedules, new incorporated rules, and the Twin Creeks Softball Manager’s Handbook consisting of Twin Creeks softball league rules, policies and league procedures, and Twin Creeks general information at www.twin-creeks.com. Managers are responsible for obtaining and reading the most current updated information from our Softball Manager’s Handbook via the internet prior to new league commencement.  All players will receive a welcome email with important information about a week before league play begins.

b.      "No conflict" requests are not guaranteed and should be made well in advance of the schedule being created. We will do our best.

 4.  Playoffs

a.     All teams from each division will make playoffs.

b.     Seeding will be based on final regular season standings.  Playoff schedules will be in a tournament single elimination format. Playoff game times will be available on the website at least 72 hours prior to your scheduled night.

c.     “No conflict” or special requests for playoffs and championships will not be accommodated due to limited game time availability.

d.     No substitutes are allowed in playoffs. Photo IDs may be checked for both teams prior to the start of the game at our discretion or upon request. There will be no team ID checks after the game begins. Remember that both teams must have their IDs present at the time of the check.

e.     The Home team for playoff games is the one that finished higher in the standings. In the championship game, the Home team is the highest seed remaining.

f.     To determine a tiebreaker for playoffs, go to the League Standings section.

g.    We may change the playoff format at our discretion.

 

5.  Game Times

The 5:30 league will always start games at 5:30pm.  The Monday-Thursday rotational league start times are 6:40pm, 7:50pm, 9:00pm, and 10:10pm. The Friday rotational league start times are 6:30pm, 7:40pm, 8:50pm and 10:00pm. The game clock will start, if possible, right at scheduled game time. If the previous game runs late, the clock will start as soon as those teams have cleared the dugouts for the incoming teams. In this case, both incoming teams must be warmed up and ready to take the field. A team must have a minimum of seven players to start a game. More players may be added after game start times. All players above 10 will count as substitutes. All games have an automatic 10-minute grace period from the scheduled start time to avoid forfeit. (This grace period is not from the end of the previous game.) Games will not be delayed due to players participating in other games.

6.  Rain-Out Policy

a.     In the case of questionable weather, call (408) 734-0888, option 3. This is the number for questionable weather and/or status of a possible rainout decision. It will be updated by 3:00pm on the day of league games or by 5:00am for tournaments on weekends. Only severe weather or lightning will constitute a rainout.

b.     A game called by the umpire during regular league play, which cannot be resumed within 30 minutes, may be a complete game only if four or more innings have been played or if the home team leads in the bottom of the fourth inning.

c.     In games that cannot be considered a complete game due to rain, the game will start over and be replayed at a later date.

7.  Make-Up Game Policy

All games canceled due to rain, inclement weather or circumstances beyond GSTC’s control will be made up at the end of the regular season.  Team managers are responsible for inquiring in the Sports Office or checking the website to find out this information.

8.  Rescheduling

Once the regular season schedule is posted, no rescheduling will be done unless deemed necessary by GSTC staff. Please do not ask to reschedule games after the schedule is posted.

9.  Forfeits

Teams that forfeit a game without 24 hours notice must pay a $50.00 fee in the Sports Office before their next scheduled game can be played. As a courtesy to the other team, we ask that you notify the Sports Office as soon as possible of an upcoming forfeit. This will allow us to notify the opposing team of the canceled game. If a forfeit fee is not paid before the next scheduled game, a gold card will be given by the umpire on the field to the manager. The manager will then need to bring this card to the Sports Office and pay the forfeit fee before the game can begin. This will not delay the start of the game clock. We strongly encourage teams to avoid forfeits as a courtesy to their opponents and to avoid forfeit fees.

10.  League Standings and Tiebreakers

Updated standings will be posted on the League Information Board and on the web site every week. The Team Manager should check weekly to make sure the standings are correct. If there is a discrepancy, please notify the Sports Office immediately. If necessary, a tie in the league standings will be broken by the following process:

  1. Head-to-head. The team with the better record versus the other wins.
  2. Runs Allowed. The team with the lowest number of runs scored against them for the season wins.
  3. Runs Scored. The team with the highest number of runs scored for the season wins.
  4. Run Differential. Total runs scored minus the total number of runs allowed in all games played.
  5. Coin Flip.

11. Line-up/Score Cards

Please complete the blue cards on both front and back, complete with first and last names. It is the manager's responsibility to make sure that all substitutes are put on the card upon entering the game. At the end of the game each manager is expected to confirm the final score for accuracy. If there is a discrepancy, it should be corrected at this time. If an incorrect score is posted, please report it to the Sports Office immediately so it can be corrected as soon as possible.

MANAGER RESPONSIBILITIES 

The team manager is the principal link between GSTC and his/her team. It is the manager’s responsibility to obtain all information regarding league play.

 

  1. Manager or assistant manager must be the only team representative to handle protests, suggestions or complaints. All team members must go through the team manager to inform Twin Creeks Management.
  2. Managers should know all the rules and regulations and inform his or her players of them.
  3. Managers are responsible for all fees to be paid on pre-paid teams.
  4. Managers are responsible for each player's registration on roster at least 1 week prior to play (See Section Three).
  5. Managers are responsible for knowing the “Impact Player Policy”, which players can and cannot play on certain levels of league play.
  6. Managers are responsible for the conduct of their players and spectators. Good sportsmanship is expected of all managers, players, and spectators.
  7. Managers should receive the ground rules and turn in the line-up card prior to start of game.
  8. Managers must obtain all league paperwork pertaining to deadlines, schedules, tournaments, make-up schedules, first game times and any other pertinent information. Players can find this on the website.
  9. The Sports Office must be notified immediately of any address or telephone number changes.

PLAYER ELIGIBILITY

1. Age Requirements

League players must be at least 18 years of age. 

 2. Player Participation

A player may play on as many teams as he/she wishes in one season provided he/she does not play on more than one team in the same league. However, special schedule requests will not be guaranteed. All players must play at their ability level only. Players found to be violating these rules may be ineligible for the playoffs.

3. Team Roster and Line Up Cards

Each captain will invite all of their players to the online roster.  Players will need to accept the invites and register to be placed on the team’s roster.  Each captain will be given a blank blue line up card to fill out and turn in to the umpire at the start of each game of the season.  First and Last names are required as well as the managers signature at the bottom of the card. This will be your team’s official lineup for that game only.  The playoff roster is frozen after the first 3 played games of the season. To be playoff-eligible, a player must be on the official roster, to be completed no later than after the teams 3rd completed game. We will enforce this during a playoff roster check. Please Note: The blue line up cards will no longer be accepted as a team roster. The roster must be completed online, or the team must fill out a roster sheet before your teams 3rd game.

4. Illegal Players

A.   The following situations can make you an illegal player:

a.      Unable to provide a valid photo ID upon request.

b.      Not being on the official roster, to be completed and signed by all players after your 3rd game is played.

c.      Playing on two or more teams in the same league on the same night. 

d.      Violation of “The Impact Player Policy”

e.      Discretion of Global Sports Twin Creeks management.

5. Impact Player Policy

Twin Creeks reserves the right to move any team or player up in league level based on fair completion. Twin Creeks also reserves the right to determine if the league level is below the respective players ability level.

 

All protests will be handled on the spot. The team manager must follow the protest procedures properly. Protests after both teams have left the field will not be allowed. The team manager must protest to the umpire and state the cause of the protest. The umpire will stop the clock and call for the Sports Director/Umpire-In-Chief if it is a situation that may be legally protested. The protest will be decided by the Sports Director on duty before the game can continue.  

 

1. Illegal Player Protest

Playoffs only: No non-rostered players are allowed in the playoffs. For a starting player, the opposing manager must protest before the start of the game. For a legal substitute the player must be protested upon entry before a pitch is thrown. The Sports Director will check the player's photo ID against the official roster. The team with illegal players will remove the illegal player(s), and take an out every time that player comes up in the lineup.  If the players removed leave the team with less than 8 players the game will be forfeited (only if they do not have a legal substitute to take the illegal players place) and may be subject to further penalty. If it is during playoffs, the team will forfeit all awards. The illegal player and the team manager may be subject to a thirty-day suspension from all league play.

 2. Rule Interpretation Protest

No protests are allowed on a judgment call, such as balls and strikes or out and safe. A protest on a rule interpretation must be made immediately before the next pitch.

LEAGUE PLAY RULES

The following rules govern teams and players participating in Legacy Twin Creeks Leagues. We use a combination of our own local rules and USSSA rules. All rules not explained in this handbook are covered in the USSSA rule book. Please check for additional rules for each league. Global Sports Twin Creeks makes final decisions on rules and may revise any rules as they deem necessary.

 Rule 1. - The Playing Field

  1. On fields where the fence does not run completely across the outfield, an imaginary line exists which will be used as the out-of-play line and all appropriate base(s) will be awarded.
  2. It is MANDATORY that players warm up in designated areas only. Warm-ups are not allowed in the main entry grass area or on the cemented walkways for the safety of others.
  3. Please keep all walkways and access areas clear. Hitting into the dugout or backstop screens is not allowed. Bats must only be swung on a field or in the Batting Cages.
  4. Only one on-deck batter and two base coaches are allowed out of the dugout. All others are to remain in the dugout or behind the out-of-play fence. The on-deck area is 6 to 10 feet outside the dugout door, NOT near home plate. Teams with excessive players out of the dugout will be warned once and charged with a "Dead-ball Out” for successive violations.

Rule 2. - Equipment

  1. All bats that are USSSA or ASA-certified will be legal in all levels and leagues pending an evaluation of certain bats that may be made illegal in certain levels of play.
  2. GSTC will furnish 1 new game ball and 1 back-up ball per game only. Teams are responsible for shagging softballs that go out of play including home runs or foul balls hit on protective netting areas. Umpires have the right to stop a game if home run or foul balls are not being returned.  Umpires may also ask the team(s) to throw one of their own balls in to restart play. All Men's leagues use a 12" softball. All Coed leagues use the 12" softball for male batters and the 11" softball for female batters. (female batters may use the 12” softball if they request it)
  3. Jewelry that is deemed unsafe by the umpires must be removed or secured before a game can continue (i.e., hoop earrings, watches, dangling chains, etc.) This is at the umpire's discretion.
  4. Metal spikes are not allowed. Plastic spikes worn through to metal showing are not allowed. All rubber cleats are allowed on all fields.
  5. GSTC reserves the right to allow or disallow any piece of equipment that it deems unsafe.

Rule 3. - The Game

  1. The game clock is 65 minutes for all leagues. It begins at the scheduled game time or, if games are running late, as soon as the prior game finishes and the teams have cleared the dugouts. The teams have 10 minutes to take the field and present the line-up card to the umpire. If a team fails to do so by this time, the offending team will forfeit the game. Games may start early if both teams are ready and agree to start. A regulation game shall end after 7 innings or when the time clock runs out. No new inning will start after the clock expires, but the existing inning will finish.
  2. A regular season game that is tied after 7 innings or the time limit expires and the last inning is completed will end in a tie. This will help adhere to our time schedule.
  3. Batters begin with a 1 and 1 count. Batters will not receive a “free foul” ball after two strikes.
  4. Any batted ball that strikes a pitcher who is in a defense-less position after pitching the ball will result in an automatic out.  The ball is considered dead and all base runners will return to the base they previously held.  The pitcher must be within the pitching lane of the rubber, which consists of 2 feet from the center of the pitching rubber on each side and 8 feet from behind the pitching rubber.  The rule applies even if the ball hits the ground. The pitcher is considered defense-less if they are deemed unable to protect themselves. This will be a judgement call by the umpire and is not subject to protest. If a batter repeats the act a second time in the same game they may be ejected from that game if it is deemed intentional by the umpire.
  5. A 10-run rule is in effect after the 5th inning (or after 4 ½ innings if the home team is ahead) in all games including playoffs and championships, and all games will officially end at that time.
  6. The “Travesty Rule” may be enforced against teams that intentionally use errors and misplays to yield runs for the purpose of avoiding the 10-run rule. If, in the umpire's judgement, a team is making a "travesty" out of the game, the violating team will be subject to a 7-0 forfeit loss, regardless of the score at the time in question.
  7. In a forfeit situation, the team being awarded the forfeit has the option of taking a score of 7-0 or the score of the game at the time of the forfeit.
  8. The flip-flop rule is in effect if the home team is losing by 12 or more runs after completing 4 innings.  The home team will remain at bat clearing the bases and then become the visiting team, at the top of the fifth inning.  If the new visiting team does not score enough runs to reduce the run difference below the 10 run rule, the game is over.  If they reduce the run difference to below the run rule, the new home team will bat in the bottom of the fifth inning.  If they score enough runs to meet the 10 run rule, the game is over, if not the game continues in this format. 

Rule 4. - The Players and Substitutions

  1. All players must be able to produce a valid photo ID upon request.
  2. The minimum number of players to start or finish a game is seven. Any number less than eight, at any time, is a forfeit. Teams may add players after the game starts.
  3. Co-Ed division teams may bat up to sixteen batters (six additional hitters). No additional hitters may be added once the game begins. Co-Ed teams must bat 3 women in first 10 spots of the lineup.
  4. Men’s division teams may bat up to 12 batters.      
  5. If a team loses a player(s) for any reason, that position in the order becomes an out every time the batter is supposed to bat, if no legal substitute is available. A substitute may take his/her defensive position, but must bat in the original order. 
  6. Any team that has two ejections in the same game will lose by forfeit.
  7. The umpires need not give advanced warnings. This is your team's first and last warning. The following actions may warrant a player's ejection/removal from a game:
    1. Fake tags on bats or similar unsportsmanlike conduct. 
    2. Aggressive contact with other players, not limited to fighting.
    3. Obscene gestures and/or verbal abuse towards an umpire, opponent, spectator, or GSTC employee. “Trash Talk” will be an ejectable offense.
    4. Intentional throwing of the bat.
    5. Being under the influence of alcohol, marijuana, or any other substance that could cause a risk to the player or others.
    6. Flagrant rule violations.
    7. Repeated profanity. Any action deemed by GSTC as not being conducive to the park's atmosphere.
    8. Any player caught smoking on the property
    9. Any use of the "F"-word or other excessive profanity will result in an automatic out. There is no advance warning. If the violation is committed by the offensive team following the third out, they will begin their next turn at-bat with one out. If it is violated by the defensive team, they will start their next inning with an out. If it is violated three times in one inning by the defense, they will lose one offensive inning. The cursing rule will not be enforced to get the out(s) to go to the next inning. (i.e., when time is running out on the game clock and the home team needs to make an out to get to the next inning. This scenario could be considered a travesty of the game at the umpire’s discretion.)
    10. If a player or manager is ejected from a game he/she may lose playing privileges for that night as well as the next week’s game(s). This means the ejected player will not be eligible to play in any league that he/she participates in, not just the league in which the ejection took place. Depending on the seriousness of the infraction, an ejected player may be asked to leave the facility by the umpire and/or GSTC staff members. A final decision will be made by the Sports Office regarding the suspension, pending review of the incident. If a player is ejected multiple times during a season, that player may be suspended indefinitely by GSTC management.
    11. If a player uses force in any way, threatens and/or abuses an umpire or a GSTC employee before, during, or after a game, he/she may be suspended from the park indefinitely. If the above occurs with another player or spectator, that person will be suspended for a minimum of thirty days, pending the results of the investigation by the park staff. Further legal action may also be taken.
    12. Fighting at Global Sports Twin Creeks is unacceptable.  As a result of a suspension, a team or individual player will not receive any refunds from Global Sports Twin Creeks.

Rule 5. - Home Runs

Home run limits are used to aid in the classification of teams. Home runs beyond the limit will result in outs. These limits apply to untouched, over-the-fence home runs. The home run limits are:

Men’s D

5 Home Runs

Men’s 1

3 Home Runs

Men’s 2

2 Home Runs

Men’s 3-5

1 Home Run

Men’s 5:30

2 Home Runs

All Coed

1 Home Run per Gender

Note: All subsequent homeruns are outs plus 1 run for the opposing team. The next offense is an out plus 2 runs, then 3 runs, with a cap at 3 runs.

 

Rule 6. - Base Running (New Rule Added)

Courtesy runners may be used in all games, but only once per inning per gender and a courtesy runner can only run once per game. Men may not run for women.

Exception:  In Coed (7m/3w), a male can only courtesy run once per game for a male, but due to the shortage of women in this league, a female can be a courtesy runner for another female more than once per game.

In order to prevent unnecessary injury, Twin Creeks recommends that when at all possible, base runners make an attempt to get out of the way  (this does not include ducking), give themselves up, or slide into the base or home plate.  Runners who initiate collisions will automatically be called out and potentially be ejected depending on the umpire’s judgment. Fielders are not allowed to block bases with any part of their bodies. If they do, runner will automatically be called safe. Umpire may eject fielders for causing a collision, depending on severity of impact and intent. Fielders may not make fake tags in the attempt to “deke” a runner into sliding. Doing so will result in automatic ejection. The umpire need not give advanced warning. Orange safety bags will be used at 1st base.

Rule 7. - Seven-Run Rule

Men’s D

Unlimited Runs Scored per Inning

Men’s 1

Unlimited Runs Scored per Inning

Men’s 2

7 Runs Scored per Inning for Innings 1-4, Unlimited Runs Scored Innings 5-7

Men’s 3

7 Runs Scored per Inning for Innings 1-4, Unlimited Runs Scored Innings 5-7

Men’s 5:30

7 Runs Scored per Inning for Innings 1-4, Unlimited Runs Scored Innings 5-7

All Coed

7 Runs Scored per Inning for Innings 1-4, Unlimited Runs Scored Innings 5-7

 

Exception: If a team is behind by more than seven runs, it can score as many runs as it takes to tie the game.

Notes:

  1. The 7th run does not end play until the ball is dead and the defense has had the opportunity to make any appeals.
  2. Runs awarded from illegal home run rule will not count against the 7-run limit.

Rule 8. - Rules for All Coed

  1. When a female is batting, all outfielders must play on the outfield grass. They may only make a play on infield surface after the batted ball has been touched by an infielder on their team. Defensive team may play a maximum of six infielders with a female at bat (P, C, 3B, SS, 2B, 1B)
  2. Penalty:  2 bases to all runners at time of illegal touch.
  3. When a male batter receives a base-on-balls or intentional walk in front of a female batter, he will be awarded first and second base. The following female batter does not have the option to walk automatically.
  4. minimum of seven players constitutes a legal team. A minimum of 3 females must be playing at all times. At the beginning of each game, the teams will designate the three permanent positions in the first 10 positions of the batting order, which will always contain female batters. Under no circumstances can a male batter ever be substituted into the three designated positions. If a team is using more than three females at the same time, the rest of the lineup can be made at manager discretion. If a team cannot field three females, the team will take an automatic out every time the spot designated for the 3rd female player comes up to bat.  Teams may now start the game with 2 females.  Teams may add the 3rd female at any point in the game, however she may only bat in the spot designated for her at the beginning of the game.  If a team is unable to field 2 two females, the game will be forfeited.
  5. A team can bat a maximum of 16 batters in rotation and must enter all names on the scorecard prior to the start of the game. It is important that the batting order consists of a minimum of 3 females in the first 10 spots.
  6. Courtesy runners may be used in all games, but only once per inning per gender. It must be for the same gender, either a male for male or female for female. A male can only courtesy run once per game for a male, but due to the shortage of women in this league, a female can be a courtesy runner for another female more than once per game.
  7. When a male receives a base-on-balls or intentional walk with a female batting next, he will be awarded 1st and 2nd base. This female batter must bat.

Rule 9. - Commit Line, Scoring Line & Mat Strike Zone

Men’s D

No Lines

No Mat

Men’s 1

No Lines

No Mat

Men’s 2

No Lines

Mat

Men’s 3

No Lines

Mat

Men’s 5:30

No Lines

No Mat

All Coed

Lines

Mat

 

  1. In all Coed leagues, a "scoring line/cone” shall be placed in foul territory directly in line with home plate. Runners crossing beyond the scoring line shall be, in effect, touching home plate. A runner shall be called out if he/she touches or crosses over home plate, or runs through the batter’s box. At no time may the defensive player tag the runner or the runner will be safe. A catcher can be standing on the plate or the mat to make the force play. A "commitment line" shall be marked in foul territory half way between home and third and all plays at home are considered forced plays. Once the runner is past this line, they cannot return to third and they can be put out by a defensive player touching home plate while holding the ball, hence, a “force play”. Sliding across the “scoring line” is permitted.
  2. All Men’s Leagues will no longer use a “scoring line”.
  3. The pitched ball must have an arc of at least 3 feet from release, and no higher than 10 feet from the ground. If the ball lands on the plate or the mat behind the plate and is within the height requirements, it will be called a strike. If it misses the plate or mat, it will be called a ball. 

TWIN CREEKS GENERAL POLICIES

1. Gate Fee

The gate fee has been removed during league nights and has been built into the cost per team or per player. GSTC may change the gate fee at any time for charity events, promotions, special events, and on weekends.

2. Food and Beverage

GSTC does not allow food, beverage, sunflower seeds, or nuts in shells into the facility. GSTC does not allow tail-gating, drinking, or barbecuing in the parking lot. Security personnel have the right to confiscate ice chests, glass containers, cans, sunflower seeds, and nuts in shells. Exception: Each customer may bring in sealed plastic water bottles up to a total of 64 ounces.  Players caught drinking in the parking lot may be suspended indefinitely at the discretion of GSTC staff. In addition, players caught drinking in the parking lot will be asked to leave. If players refuse to leave, Sunnyvale Police will be called to remove them and issue citations.

3. Smoking

Twin Creeks does not allow smoking of any type within the gates of the complex. Anyone caught smoking will be removed from the complex immediately.

4. First Aid

Twin Creeks has very limited first aid supplies. These are located in the Sports Office. Paramedics, fire, police and ambulatory services are within minutes of the facility. In case of injury or security, Twin Creeks will need permission from the victim or a family member before assistance is called. Under no circumstances will a GSTC employee or umpire administer first aid.

5. Lost and Found

"Lost and Found" is located in the Sports Office. To retrieve an item, you must be able to describe it in detail.

We strongly recommend labeling all equipment. Twin Creeks is not responsible for lost or stolen items.

Articles are kept for a short period of time and then given to charity.

6.  Pets

No pets are allowed, except service animals.

7. Batting Cages

The batting cages are currently temporarily inoperable.

8. Practice Fields

Fields may be available for rent when not in use for league or tournament play. Reservations can be made through the Sports Office.

9. Sluggers Restaurant and Pitchers Sports Bar

All hard liquor must be consumed inside the upstairs bar only. Any person participating or intending to participate in a game shall refrain from consuming alcohol before or during the game. Any individual involved in a confrontation in Pitchers Sports Bar or in the Clubhouse, will be subject to the same penalties as if it took place on the field.

10. Parental and Guardian Responsibility

All children ages 12 and under, must be accompanied by a parent or guardian at all times.

11. Picnics, Corporate Events, and Special Events

If any team or company has interest in scheduling a picnic, corporate outing, party, or even just a pizza bash, contact (408) 734-0888.

 
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